Electronic Arts Inc's (NASDAQ: ERTS) SSX Blur for the Wii will debut on the simExchange on Wednesday, February 7, 2007. It will be categorized under the Sports genre. Shares will open for purchase at 70 DKP (forecasts 700,000 copies sold worldwide over lifetime). The game will be released in North America on February 27, 2007, in Japan on December 31, 2007, in Europe on March 30, 2007, and Australia on March 15, 2007. The game listing was championed by simulazn. The summary of the game is:
SSX Blur is the fifth installment of the SSX snowboarding series and a Wii exclusive title (SSX games in the past have been cross-platform). For those new to the series, SSX is an exaggerated arcade like action snowboarding game, not intended to simulate the sport realistically. The series focuses on monster tricks in the air, called "Uber Tricks."
SSX Blur is designed specifically for the Wii's motion sensing controllers. There are two sets of controls, one for when you are on the ground and another for when you are in the air. When on the ground, tilting the nunchuk simulates your character's movement on the board. You can hurl snowballs using the B button to slow down your opponents and the Z button to boost your speed. All you have to do is flick the nunchuk upwards to jump. Once you jump, you manipulate the Wiimote to spin or flip.
Uber Tricks are unlocked in SSX Blur through picking up things throughout the game. Once you have unlocked an Uber Trick, you can activate it when your "Groove Meter" (previously known as "Momentum Meter") has hit level 3 or higher by drawing a certain shape with the Wiimote.