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PublisherCodemasters StudioCodemasters GenreRacing
Release Dates09/11/07TBATBATBA

A reinvigorated McRae rally ride, built for next-gen systems for the realistic feel of racing off-road. This edition goes beyond the series' point-to-point rallying to deliver its most diverse selection of extreme off-road competitions yet. Sensational gravel, mud and dirt racing events from the world over will include perilous Hill Climb and collision-packed Rally Cross events. The game also features international rallying competitions, with official cars on tracks based on real roads and locations around the globe.

McCrae expands on beat-the-clock racing and include events with multiple cars on track to satisfy gamers who want to push their on-the-edge driving further. This 2007 edition also features official cars and official events across a wide variety of off-road and rally disciplines, the most authentic and thrilling tracks ever in a McRae game, and modes that make the most of online multiplayer.

Neon, the new game engine, is a multi-platform continuous technical development that’s already been in production for over 18 months (as of Nov 06) with over 30 tech experts on the team.

Using real-time physics to model air movements, everything will be affected by the wind: exhaust smoke, trees, foliage, trackside flags, rainfall and the vehicles themselves. A car will create an air rush wake that will have an effect on everything it passes and also generate a real-time slipstream.

Impact from damage will see metal crumple, glass smash and everything that you collide with in the environment will be destroyed in a realistic way. Small trees snap and bend, grass can be flattened, wood will splinter and stone will be smashed, it’ll even wrap a car around a tree if the crash is serious enough.

Codemasters community guy Rich Tysoe said this about the physics engine: "no carry-over code from previous CMR games at all so physics and damage is all-new (and very nice)."

RELEASE DATE: June 2007 / info taken from IGN, Kotaku, & Offical DCMO Site.
http://ps3.ign.com/objects/826/826337.html
http://kotaku.com/gaming/dirt/mcraes-dirt-gets-new-physics-engine-238818.php
http://www.codemasters.com/press/?showarticle=8895

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