Publisher | Codemasters | Studio | Codemasters | Genre | Racing |
Release Dates | 06/19/07 | TBA | TBA | TBA |
A reinvigorated McRae rally ride, built for next-gen systems for the realistic feel of racing off-road. This edition goes beyond the series' point-to-point rallying to deliver its most diverse selection of extreme off-road competitions yet. Sensational gravel, mud and dirt racing events from the world over will include perilous Hill Climb and collision-packed Rally Cross events. The game also features international rallying competitions, with official cars on tracks based on real roads and locations around the globe.
McCrae expands on beat-the-clock racing and include events with multiple cars on track to satisfy gamers who want to push their on-the-edge driving further. This 2007 edition also features official cars and official events across a wide variety of off-road and rally disciplines, the most authentic and thrilling tracks ever in a McRae game, and modes that make the most of online multiplayer.
Neon, the new game engine, is a multi-platform continuous technical development that's already been in production for over 18 months (as of Nov 06) with over 30 tech experts on the team.
Using real-time physics to model air movements, everything will be affected by the wind: exhaust smoke, trees, foliage, trackside flags, rainfall and the vehicles themselves. A car will create an air rush wake that will have an effect on everything it passes and also generate a real-time slipstream.
Impact from damage will see metal crumple, glass smash and everything that you collide with in the environment will be destroyed in a realistic way. Small trees snap and bend, grass can be flattened, wood will splinter and stone will be smashed, it'll even wrap a car around a tree if the crash is serious enough.
Codemasters community guy Rich Tysoe said this about the physics engine: "no carry-over code from previous CMR games at all so physics and damage is all-new (and very nice)."
Sources: IGN, Kotaku, & Offical DCMO Site.