Release Dates | | 02/25/08 | | 04/24/08 | | 02/29/08 | | TBA |
Frontlines: Fuel of War is being produced by Kaos Studios, previously known as Trauma Studios who produced Desert Combat, a Battlefield 1942 modification before Digital Illusions CE purchased the studio for Battlefield 2 Research & Development.
Features:
* Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
* Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.
* Players will be offered around 60 weapons and vehicles, ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.
* Inter-vehicle communication.
* Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.
* Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. You need two people in the vehicle for it to be useful. (Driver Gunner, Counter measure Targeting)
* Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, and will range from infantry experiences to large scale land and air battles.
* Environments boast destructible set pieces.
Backstory:
Set 20 years in the future, as society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this gritty backdrop, two superpower alliances emerge: the Wester Coalition (U.S./E.U.) and the Red Star Alliance (Russia/China).
NPD Sales Data
February 2008: 99,900
Sources: Official Site and Wikipedia
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