Release Dates | 11/21/06 | TBA | 03/23/07 | TBA |
Dragon Ball Z: Budokai Tenkaichi 2 (Dragon Ball Z: Sparking! NEO in Japan) expands upon
the success of the original by drawing even more content from the Dragon Ball Z universe. The 50 playable fighters found in the first game has grown to 70, and after customizations, 120 characters are available for the player to choose. In addition, each character has multiple transformations. Goku has two separate Super Sayain forms that he can transform to.
There are 16 arenas, each roughly twice the size of those in the first game. The environments are totally destructible. You can turn a town into a wasteland or go so far as destroy the planet you are fighting on and continue to battle your opponent in the cosmos.
Fighting is similar to previous Dragon Ball Z fighting games, which includes traditional
close quarters combat (but in the air) and long range energy blasts. The camera is said to
be improved since the previous Dragon Ball Z: Budokai Tenkaichi game.
On the Wii, DBZ: Budokai Tenkaichi 2 includes support for the Wii's motion sensing controller but does not go so far that it takes away from the playability. Moving is still done using the analog stick. Melee attacks are done using the A button and ki blasts are done using the B button. The D pad will allow you to block or find your opponent. Additionally, you can change your height when flying by moving your controller up or down. Super moves are performed by moving the Wii remote and the nunchuck in certain motions. However, if you don't find this workable, the game also offers the option of plugging in a GameCube controller instead.
Also see Dragon Ball Z: Budokai Tenkaichi 2 (PS2).